Blender 2.6 Tutorial Linking a Motion Capture Armature to a Stick Man Skin from bvh data structure Watch Video
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Description: This tutorial shows how to link a motion capture armature to the stick man model so that the stick man performs the motion captured action. nnKey PointsnnWhen you import a motion capture file (bvh format) the data contains the armature structure (a hierarchy of bones) and the position of the bones (poses) for a set of frames.nnFor the best result the skin (stick man model) should be in the same pose as the motion capture armature when in edit mode (the default pose).nnIn this tutorial, the exist
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