Path-Planning for RTS Games Based on Potential Fields from bvp Watch Video
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Description: Many games, in particular RTS games, are populated bynsynthetic humanoid actors that act as autonomous agents. The navigation of these agents is yet a challenge if the problem involves finding a precise route in a virtual world (path-planning), and moving realisticallynaccording to its own personality, intentions and mood (motion planning). In this paper we present several complementary approaches recently developednby our group to produce quality paths, and to guide and interact with the naviga
Play Video: (Note: The default playback of the video is HD VERSION. If your browser is buffering the video slowly, please play the REGULAR MP4 VERSION or Open The Video below for better experience. Thank you!)